This is a better representation of how I work from short 1 minute poses to longer 25 minute poses near the end of the night (though they’re in a bit of a random order here). I forgot how nice it is to just render things out with a mechanical pencil. There’s a few pages that didn’t quite make the cut when I ran them through the scanner, but overall i was quite happy with the results from tonight.
Now that the game I’ve been working on is out, I have had some time to scan in a selection of figure drawings from the past month or so that have been piling up next to my scanner. Apparently my scanner is doing some funny things. I don’t remember that grey line being there. I might have to look into getting a new one… any recommendations? This CanoScan 4400F has been good to me for about 7 years now, but I’m sure there’s something better out there now for a decent price.
Along with Super Motherload coming out this past Friday for PS4 we released the soundtrack which I was pumped to do a cover for. I’ve always wanted to get into album covers, and it was a pleasure to do something for Eric Cheng who made some incredible tunes for this game.
We wanted to make the art for this cover a bit different from the art in the game, but at the same time I wanted it to be recognizable as something that could exist in the game world. So, this satellite is the one that transmits the music to the player in the game and has some how been grounded on Mars.
You can check out the album on iTunes for $9.99 here: https://itunes.apple.com/en/album/super-motherload-ost/id750447471?ign-mpt=uo%3D4
The game I’ve been working on for around 4 years is out now! Super Motherload was released alongside the PS4 launch and we couldn’t have been more excited to get a launch slot. It’s been incredible to see the response of the game so far on twitter and twitch.tv watching people play the game is almost surreal.
Here’s a few of the illustrations I put together for the “cutscenes” one of which I’ve already shown you on this blog, but I thought I’d collect them all together to feel more complete.
If you’re interested in checking out the game you can buy it here:
My friend Vicki Chau invited me to participate in an exhibition this past weekend callled Paper Cinematheque at the UAS Satellite gallery in Calgary. Participants were asked to choose a movie they’d like to do a poster for. I decided to do a take on the movie Bullitt which has all the ingredients for a movie that I love: a cool detective character, an iconic car chase, and a 60’s vibe established by an incredible sound track. Man, Steve McQueen was cool.
We are holding the opening for the Alberta Illustration Awards on September 26th from 5-8pm at our studio RandM Collective
Artists include: Lincoln Agnew, Joy Ang, Tom Bagley, Raymond Biesinger, Laura Bifano, Jason Blower, Tivadar Bote, Scott Carmichael, Mark Dulmadge, Kara Eaton, Byron Eggenschwiler, Carolyn Fisher, Brian Ford, Doug Fraser, Shane Hawco, Jacqueline Hudon-Verrelli, Brennan Kelly, Jenn Kitagawa, Karen Klassen, Scott Kowalchuk, Ed Kwong, Jacqui Lee, Renata Liwska, Matt Luckhurst, Geoff McFetridge, Michael Mateyko + Hans Theissen, Kyle Metcalf, Sandra Mills, Sandy Nichols, Claire Ouchi, Guy Parsons, Thomas Porostocky, Pablo Puentes, Rick Sealock, Genevieve Simms, Kim Smith, Fiona Staples, Kelly Sutherland, Jillian Tamaki, Lauren Tamaki, Danae Thompson, Janine Vangool, Sam Weber, Dave Whamond, Brad Yeo
more info at: http://www.wronghand.com/email/sept.html
Alberta has produced a long line of talented illustrators and it is so exciting to see an event like this that helps the visibility of this profession in a province that isn’t immediately associated with the arts. Thanks to Mike Kerr for putting this all together!
This summer has been extremely busy! I’ve been missing a lot of figure drawing due to work, but I’m excited that my video game project is nearing release so that I can get back to drawing in the evenings! Here’s a collection of figures from the sessions that I’ve been able to make it to!
It’s been a while since I’ve posted! I’ve been hard at work for the past couple weeks on some full screen cutscene style illustrations to go along with some of the voiced over dialogue that happens in Super Motherload. Its a bit of a last minute addition, but it really creates a more immersive story for the player.
These have been fun and a real test for my brain having to keep everything in 3 point perspective. I still have a couple more of these to go in a very short period of time, so wish me luck (and sleep).
After 4 years of hard work we’re on the final push! Super Motherload Will be available for PlayStation 4 later this year!